Guide to Clothing Recoloring
Clothing recoloring is a visual customization system for wardrobe items. It allows you to change the color of the material, create gradient options, or apply custom images. The same item can have multiple saved recolor variations, and saved outfits remember the selected state of the item.
Accessing Recoloring
Items that support recoloring will display a button with a palette icon in the bottom right corner of the preview.

In the store, this button only opens a preview. Purchasing a recolor is done in the wardrobe and is only available for items that have already been purchased. The length of time you own an item does not matter: both permanent and temporary items can be recolored.
Item Materials
Before customizing, the game will prompt you to choose a material. A material refers to a specific part of the model to which the recolor is applied. Simple items usually have one material, while complex sets may have several: for example, the top, bottom, or a separate decorative element.
If an item has multiple materials, the selected recolor will only be applied to the specified material.
Recoloring Types
The system offers three modes:
- Solid color;
- Gradient;
- Image.
Solid Color

The “Solid Color” mode applies the selected shade to the material. The player sets the color and brightness. Brightness affects the overall expressiveness of the material and, in some cases, can create a visual glow effect.
Gradient

The gradient is a combination of two colors. The player adjusts the first and second colors, overall brightness, gradient direction, transition position, and smoothing level.
The gradient can be rotated 360 degrees relative to the center of the material. This allows for not only vertical and horizontal transitions but also diagonal compositions. The transition position determines the point where the colors change, and the smoothing setting adjusts the softness of the boundary between them.
Image

The “Image” mode overlays an image onto the material. The following options are available for the image: offset on the item’s surface, scaling along the X and Y axes, rotation, hue adjustment, opacity, image repetition, and additional recoloring of the material under the image.
This mode is suitable for logos, patterns, decorative symbols, textures, and designs. If you need to preserve the basic texture of the item, you can disable the recolor of the material underneath the overlaid image.
Image Requirements
For the “Image” mode, only PNG format is supported. The allowed sizes are:
- 512x512 px;
- 1024x1024 px;
- 2048x2048 px.
Other formats or sizes are not supported.
Local Images and the Cloud
You can choose an image from your computer or from the cloud library. A local file is only used for preview: you cannot purchase a recolor with an image selected from your computer. To purchase, you must use an image from the cloud.

Any player can upload an image to the cloud. The cost of uploading is 1 Jipi. In the “Images in the Cloud” section, there is a button for uploading new images.

After uploading, the image goes through moderation. If approved, it appears in the general cloud library and becomes available to all players. The cloud is a shared library, not a player’s personal storage.
Moderation Rules
An image may be approved if it does not violate the laws of the Russian Federation or the rules of the game. The administration does not conduct a full preliminary examination of copyright, so an image may be removed after a complaint from the copyright holder.
If an image is removed for this reason, players who purchased a recolor with that image will automatically receive a refund for that recolor. No action is required from the player in this case.
Multiple Recolors per Item
One item can have multiple saved recolors. The player can purchase new variations and switch between them in the wardrobe. This allows you to use the same item in different visual sets.
Applying a Purchased Recoloring
To select an active recolor, open the wardrobe and click the button with the icon of several images in the bottom right corner of the item’s preview.

In the window that appears, you can select one of the saved recolors, activate it, or remove the recolor to return the item to its default appearance. If an item has multiple materials, the recolors are displayed separately for each material.
Saved Outfits
When saving an outfit, the game remembers the active recolor of each item. After changing outfits, the selected colors, gradients, and images are applied automatically.
Conclusion
The recoloring system is a full-fledged tool for customizing your appearance. It supports simple color changes, gradient options, prints, patterns, and custom images. The main limitations are: purchases can only be made in the wardrobe, the “Image” mode requires an image from the cloud, and the image must be PNG with a size of 512x512, 1024x1024, or 2048x2048 px.